Pause

static void Pause();

Pauses the FPS counter.

If your game pauses for a moment you should pause the FPS counter as well, or otherwise when the game continues the FPS will be totally wrong and the game speed much higher than it should be.

To resume the FPS counter, call FpsCounter::Resume().

Examples

if( gamePaused ) {
  // Pause the FPS counter //
  FpsCounter::Pause();
  
  // Wait until the game should continue...
  
  //
 Resume the FPS counter //
  FpsCounter::Resume();
}


Other functions of the class FpsCounter
Start
Starts the FPS counter
NewFrameStarted
Tells OpenLayer that a new game frame has started
GetDeltaTime
Get the elapsed game time between this and the previous frame
GetFps
Returns the frames per second the program runs at
Pause
Pauses the FPS counter
Resume
Resumes the paused FPS counter


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