Normalized The normalized version of the vector has the same angle but its length is one. Instead of this function you could also use the ~ -operator. Examples // Create a new vector called theVector with x = 15.0 and y = 20.0 //
Vec2D theVector( 15.0, 20.0 ); // Get a normalized copy of the vector // Vec2D normalizedCopy = theVector.Normalized(); // The same as above by using the ~ -operator // Vec2D normalizedCopy = ~theVector; Other functions of the class Vec2D
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