StoreMemoryBitmaps Advanced function
Choose whether the Bitmaps are stored in the memory or not. Off by default. The Bitmaps are always stored in the graphics card (unless the UnloadFromGPU -function has been called) but not in the memory. If you wish to be used the SendToGPU / UnloadFromGPU -functions of Bitmaps you have to turn on the memory bitmap storing before loading the Bitmaps. Since OpenLayer 2.0 it's possible to use UnloadToMemory instead of UnloadFromGPU if you wish to keep a memory version of the unloaded Bitmap. Forcing the contents of the bitmap to be stored in the memory increases the memory usage. Examples // Choose the Bitmaps to be stored in the memory as well as to the graphics card //
Settings::StoreMemoryBitmaps( true ); Other functions of the class Settings
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