RestoreOldProjection

Advanced function

static void RestoreOldProjection();

Restores the old projection that got changed when you called SetOrtographicProjection().

If the original projection mode you used got changed when you called SetOrtographicProjection() you can call this function to restore the original projection from OpenGL's matrix stack.

Examples

// Restores back to the old projection mode you used that got changed //
// when you called SetOrtographicProjection() //
Settings::RestoreOldProjection();


Other functions of the class Settings
SetAntialiasing
Turns the anti-aliasing on or off
SetCircleAccuracy
Sets the accuracy of the circle drawing functions
SetCollisionPolyAccuracy
Sets the accuracy of the generated collision polygons
SetCollisionPolyAlphaLimit
Sets the maxium alpha value which is considered transparent by the collision polygon generation

Advanced functions

SetTextureMapping
Turns the OpenGL texture mapping on or off
TextureMappingUsed
Returns true if texture mapping is turned on
SetOrthographicProjection
Sets the orthographic projection as the active OpenGL projection mode
RestoreOldProjection
Restores the old projection mode
StoreMemoryBitmaps
Choose the Bitmaps to be stored in the memory
MemoryBitmapsStored
Returns true if the Bitmaps are stored in the memory


Questions about RestoreOldProjection? Click here.