StoreMemoryBitmaps

Advanced function

static void StoreMemoryBitmaps(
bool turnedOn )

Choose whether the Bitmaps are stored in the memory or not. Off by default.

The Bitmaps are always stored in the graphics card (unless the UnloadFromGPU -function has been called) but not in the memory.

If you wish to be used the SendToGPU / UnloadFromGPU -functions of Bitmaps you have to turn on the memory bitmap storing before loading the Bitmaps.

Since OpenLayer 2.0 it's possible to use UnloadToMemory instead of UnloadFromGPU if you wish to keep a memory version of the unloaded Bitmap.

Forcing the contents of the bitmap to be stored in the memory increases the memory usage.

Examples

// Choose the Bitmaps to be stored in the memory as well as to the graphics card //
Settings::StoreMemoryBitmapstrue );


Other functions of the class Settings
SetAntialiasing
Turns the anti-aliasing on or off
SetCircleAccuracy
Sets the accuracy of the circle drawing functions
SetCollisionPolyAccuracy
Sets the accuracy of the generated collision polygons
SetCollisionPolyAlphaLimit
Sets the maxium alpha value which is considered transparent by the collision polygon generation

Advanced functions

SetTextureMapping
Turns the OpenGL texture mapping on or off
TextureMappingUsed
Returns true if texture mapping is turned on
SetOrthographicProjection
Sets the orthographic projection as the active OpenGL projection mode
RestoreOldProjection
Restores the old projection mode
StoreMemoryBitmaps
Choose the Bitmaps to be stored in the memory
MemoryBitmapsStored
Returns true if the Bitmaps are stored in the memory


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