TextureMappingUsed

Advanced function

static bool TextureMappingUsed();

Returns true if texture mapping is turned on and false if it's not.

You can use this function to check the state of the texture mapping if you use any OpenGL code directly. Texture mapping preferences don't affect OpenLayer's functions.

Examples

// Check if the texture mapping is turned on //
ifSettings::TextureMappingUsed() ) {
   // Texture mapping is used //
}


Other functions of the class Settings
SetAntialiasing
Turns the anti-aliasing on or off
SetCircleAccuracy
Sets the accuracy of the circle drawing functions
SetCollisionPolyAccuracy
Sets the accuracy of the generated collision polygons
SetCollisionPolyAlphaLimit
Sets the maxium alpha value which is considered transparent by the collision polygon generation

Advanced functions

SetTextureMapping
Turns the OpenGL texture mapping on or off
TextureMappingUsed
Returns true if texture mapping is turned on
SetOrthographicProjection
Sets the orthographic projection as the active OpenGL projection mode
RestoreOldProjection
Restores the old projection mode
StoreMemoryBitmaps
Choose the Bitmaps to be stored in the memory
MemoryBitmapsStored
Returns true if the Bitmaps are stored in the memory


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