RecordDraw

void RecordDraw()

Calls Draw but instead of rendering to the canvas it records the results of the drawing.

You can later output the record to the canvas by calling DrawRecord. Thus, if you need to render the primitive the same way many times in a row, it'll be faster to create a record once and draw the same record to the screen several times.

Examples

Shape *myShape = new Circle(...);

// Store the results of the Draw-function to a record //
myShape->RecordDraw();

// Draw the record to the screen in black (outputs a black circle to the screen) //
myShape->DrawRecord( Rgba::BLACK );


Other functions of the class Shape
Draw
Draws the shape filled with the specified color
DrawOutline
Draws the outline of the shape
RecordDraw
Records the results of Draw-function
MoveBy
Moves the shape
SetLineWidth
Sets the width of the outline of the shape
GetLineWidth
Returns the width of the outline of the shape
DrawRecord
Draws the latest record created by RecordDraw
RotateBy
Rotates the shape by the specified angle
TransformBy
Transforms the shape by a Placement


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