SetRotationPivot

static void SetRotationPivot(
float pivotX, float pivotY );

Sets the pivot point of the screen rotation.

The default point is the center of the screen.

Hint: You can set the pivot point to be the player's position in the screen to rotate the screen around the player.

Examples

// Set the rotation point of the screen contents to x = 300.0, y = 400.0 //
Transforms::SetRotationPivot300.0400.0 );

// Set the rotation point back to the center of the screen // 
Transforms::SetRotationPivot( SCREEN_W/2, SCREEN_H/2 );


Other functions of the class Transforms
SetPosition
Set the position of screen contents
SetRotation
Set the rotational angle of the screen contents
SetRotationPivot
Selects the pivot point of the screen rotation
SetStretch
Sets the stretch factor of the screen
SetTintColor
Tints the whole screen to a color
ResetPlacement
Disables all the active placement transformations
SetColorChannels
Sets the coefficients of the color channels
GetColorChannels
Returns the coefficients of the color channels
PushPlacement
Pushes the placement state of Transforms in a stack
PopPlacement
Pops the most recent placement state of Transforms from the stack


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