00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 00029 #ifndef __GLMULTIRENDERTARGET_H__ 00030 #define __GLMULTIRENDERTARGET_H__ 00031 00032 #include "OgreGLFrameBufferObject.h" 00033 00034 namespace Ogre { 00037 class _OgreGLExport GLFBOMultiRenderTarget : public MultiRenderTarget 00038 { 00039 public: 00040 GLFBOMultiRenderTarget(GLFBOManager *manager, const String &name); 00041 ~GLFBOMultiRenderTarget(); 00042 00043 virtual void getCustomAttribute( const String& name, void *pData ); 00044 00045 bool requiresTextureFlipping() const { return true; } 00046 00048 virtual bool attachDepthBuffer( DepthBuffer *depthBuffer ); 00049 virtual void detachDepthBuffer(); 00050 virtual void _detachDepthBuffer(); 00051 private: 00052 virtual void bindSurfaceImpl(size_t attachment, RenderTexture *target); 00053 virtual void unbindSurfaceImpl(size_t attachment); 00054 GLFrameBufferObject fbo; 00055 }; 00056 00057 } 00058 00059 #endif // __GLMULTIRENDERTARGET_H__
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21